 The Machines
Game Homepage
Strategic puzzle on network for 2-4 players In turn of roles each player will be able to place a pile on the game. When a player play a pile so as to buckle a square, a light in the color of the player ignites in the corresponding square. The player score one point and can play again immediately. The game finished when all the plate is filled. The winner is who has accumulate the most points. Note: players have 20 seconds to play. After this time the server plays for the player. License: free
Additional System Requirements: Run a server with a ruby interpretor. Run clients with flash player.
Reviews: 0 |
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 The Mana World
Game Homepage
An innovative free and open source 2D MMORPG. The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. At the moment we are working hard to make the client more stable and to add the necessary features. Meanwhile we have started developing our own server in order to abandon eAthena. This should give us more flexiblity. We can use beta-testers, developers, designers and many suggestions. Feel free to try the game and tell us what you think about it. 
License: free
Additional System Requirements: - SDL
- SDL_image
- SDL_mixer
- Guichan 0.5.0
- PhysFS
- libxml2
- zlib
- libcurl
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 The Nebula Device
Game Homepage
A crossplatform 3d game engine "The Nebula Device" is a new professional quality game engine, that can be used by anybody for free - full source included. Its creators, the core team behind "Urban Assault" (published in 1998 by Microsoft), use Nebula to implement their next commercial computer game project, codenamed "The Nomads". Coolest Features- it's free
- Provided for free on an "as-is" basis, including full source. You can do with it whatever you want, just keep the copyright notices in place (see license.txt for details)
- modern architecture
- object oriented; Nebula is a collection of c++ classes
- modular; c++ class dlls are depend-loaded and -unloaded at runtime
- portable; currently runs on Linux, Win9x, WinNT. Platform dependent code is kept minimal and isolated in wrapper classes
- hot pluggable objects; e.g. switch between D3D and OpenGL rendering without interruption
- no custom transform pipeline; leaves vertex transformation, diffuse lighting, clipping, hidden surface removal, etc. to the 3D API to make automatic use of transform/lighting hardware
- integrated scripting system
- uses industry standard Tcl/Tk as the default scripting language
- easy support for other scripting languages through plug-in script server classes
- select c++ objects by name and invoke methods as script commands on them
- object serialization uses script language syntax to create human readable persistent object files
- channel based animation system
- small set of general purpose classes for interpolating and mixing object attributes allows any 1..4 dimensional float attribute to be animated (position, rotation, scale, light color, material attributes,...)
- animation channels: keyframe definitions can be bound to channels, where "time" is only one of many. Application can write their own values into custom channels, so that animations can be bound to "speed", "temperature", "wind direction", or whatever the application decides to export.
- weight based animation blending allows to blend any number of animation states into a resulting complex animation, controlled by per-state-weights which can be read from channels
- optimized classes for animating vertex buffers
- shape interpolation, all vertex attributes (e.g. uv, color) can be interpolated
- weight based shape blending, mix vertex buffers based on weights
- realtime bone animation with weighted vertex skin
- powerful console
- "nsh" the standard Nebula shell, let's the user browse the internal object hierarchy like a filesystem, create, save, load or delete objects, invoke script commands on them, run Tcl/Tk scripts or generally any Tcl/Tk statement
- built in client/server protocol: connect to another Nebula application running on the same machine or on a remote machine and manipulate its objects
- flexible input mapping, bind abstract "app events" or the execution of scripts to input events
- built in console, same feature set as the stand alone "nsh", but is layered in realtime over the 3d view
- with the help of Tk, easily create portable GUIs that can directly interact with Nebula objects
- system information database; many Nebula objects export useful information into the internal object hierarchy, e.g. which 3d devices have been found in the system, and what resolutions and features they support, what input devices are connected, etc.; the exported data can easily be parsed with the script interface
- Wavefront OBJ tools included
- comes with small set of command line tools for processing Wavefront files (cleanup, transform, triangulate, smooth, compute lod levels, etc...)
- ascii file formats
- 3d mesh file format is a slightly extended Wavefront OBJ format
- no conceptual difference between a script and a stored object, the latter is just a sequence of script commands
DetailsMore details are availabe in the downloadable package.
License: free
Reviews: 0 |
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 The Sheep Killer
Game Homepage
A cross-platform 3d game where you control a Viking and must kill sheeps! This is a 3d arcade game where you have to kill all the sheeps on the level to pass to the next one. You will be chased by rams that will try to kill you. Use your axe to get rid of them! License: free
Additional System Requirements: SDL and related libs (opengl, mixer, sound, etc)
Reviews: 0 |
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 The Third Reich
Game Homepage
The Third Reich UT WWII MOD The Third Reich is a World War II mod for Unreal Tournament. It features: - Two sides with 11 available roles, 15 weapons and all about realism, teamwork and tactics
- Realistic weapon models, handling and bullet behaviour including ballistics and penetration
- Locational damage
- Authentic weapon sounds recorded from authentic WW2 weapons
- Voice commands for in-game communication
- 12 superb and atmospheric battlefield locations + additional community made locations
- High-Quality S3TC Compressed Textures on the player- and weapon-models
- Full-screen Anti Aliasing (2x, 4x, 6x, 8x - whatever your gfx card allows)
- Antisotropic Filtering
A graphical installer can be downloaded for 1.1, which can then be updated using a zipfile containing the new 1.2 files, opengl renderer and ini files. A linux dedicated server pack can be downloaded as well. License: free
Additional System Requirements: Spare time A copy of UT2003
Reviews: 0 |
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 The TORCS Racing Board
Game Homepage
Platform for offline AI race driver championships with TORCS. The TORCS Racing Board (TRB) is a platform to organize and perform racing championships for computer controlled car drivers in The Open Racing Car Simulator (TORCS). The goal is to form a TORCS racing community and to have fun. License: free
Reviews: 0 |
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