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Phorus

Phorus


Game Homepage
Zone 66 clone.

This is a Zone 66 clone written from the ground up, supporting SVGA, transparency/additive effects, flexible datafiles, etc. It is currently unfinished, and the author would appreciate any comments/help.

For those that don't know, Zone 66 was a pretty cool topview fly-around-and-blow-stuff-up-while-avoiding-the-enemy game for DOS from a few years back.

License: free

0Reviews: 0
phpRPG

phpRPG


Game Homepage
A Web-based Multiplayer RPG

phpRPG is a multiplayer role playing game driven by PHP and MySQL, with aims to develop a web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.

License: free

Additional System Requirements: Apache with PHP (GD Support), MySQL

0Reviews: 0
pillows

pillows


Game Homepage
Pillows is an exciting “save-the-world” arcade game with a very unique premise!

pillows is an exciting “save-the-world” arcade game with a very unique premise!
STORYLINE:
OUR PLANET IS IN DANGER! An unknown aggressor has launched several nuclear warheads.
Unfortunately, our only hope for survival is you.
You’re armed with an unusually large catapult and several ridiculously overstuffed pillows. The plan is to launch the pillows so they will land under the warheads and cushion the impact.

Be quick, and remember … only one pillow is enough to save Earth from certain doom!

A fun high-score board keeps track of your best plays!

Supports play using either the keyboard or a joystick!

License: free

Additional System Requirements: Python 2.4+ Pygame 1.7+

0Reviews: 0
Pim Pam PONG

Pim Pam PONG


Game Homepage
A PONG clone with a new look and in future versions, new interesting features.

Pim Pam PONG is a clone of the original PONG developed in the 70's. Pim Pam PONG has been developed using the SDL libraries: SDL, SDL_image, SDL_mixer, and SDL_ttf. This permits the portability of the game to some systems and machines. It uses the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.

The game concept is the same as the original. You have the control of one bar that can move up or down in the screen, and the CPU controles the other bar. A ball is launched in a random direction, and you must score in the other part of the screen. Is similiar to Tennis and Pim Pong.

License: free

Additional System Requirements: SDL, SDL_image, SDL_mixer, SDL_ttf for compiling and playing the game in Linux, and in Windows for compiling the game from sourcecode. Eclipse SDK recommended for compiling easily the game.

0Reviews: 0
Pinch ol' Santa

Pinch ol' Santa


Game Homepage
Pinch ol' Santa 2, the perennial favorite for the christmas season.

In Pinch ol' Santa the player has to pinch Santa so he loses a parcel or two. As more parcels Santa loses, as more points the user gets. Pinch ol' Santa features tracks from U4ia. The track Jungle Bells creates the right mood and is the perfect background for a serious pinch. The grafics are created by onezero.tv and are fluffily rendered with transparency and alpha masking resulting in a snowy christmas feeling. SwordLord used it's own game engine named "The Nyltn Engine" (TNE) to create Pinch ol' Santa 2. TNE is a sophisticated cross platform game development engine which allows the easy creation of 2D based games for Windows, OS X, Linux and xBSD. SwordLord is currently looking for package maintainers to distribute the Linux version to the different flavours of Linux. Currently Pinch ol' Santa can only be downloaded as a precompiled binary. SwordLord is looking for package maintainers.

License: free

Additional System Requirements: SDL / SDL mixer / Lua

0Reviews: 0
Pineapple

Pineapple


Game Homepage
A small 3D "shoot'em all"

You are sheriff of a small village in the far west. During a dark night of summer, the gang of reds, a bad group of crazy minded people, come to your town to kill every one. You must kill them all before all citizens are killed !

License: free

Additional System Requirements: Glut 3.0

0Reviews: 0
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