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Crystal Entity Layer | |||||
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Date added: 26.1.2008
Last Update : 0000-00-00 00:00:00
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Description :
![]() A Crystal Space 3d engine layer for providing entities and property classes. CEL provides the notion of entities and property classes for the Crystal Space 3D engine to aid game creation. Every object in a game is represented by an entity. The entity system allows the game programmer (using CEL) to speak to game objects in a consistant manner. Examples of entities are: the player, the world itself, creatures, a candle, objects in general, items, ... CEL is logically split into two major parts: a physical layer, which defines the way entities interact with the world and each other, and a behavior layer, which controls how entities behave within the constraints put forth by the physical layer. License: free
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