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Game Homepage Scenery Designer for the FlightGear flight simulator FGSD is an OpenSource interactive program that allow its user to design custom sceneries for the FlightGear flight simulator project. It is developed under the terms of the GNU General Public License FlightGear has already sceneries for the whole Earth ( see here ) but usually, available free data are too coarse to make realistic views of the world, especially for land outside the USA. The basic idea is to use scan of commercial maps and other bitmap data to help users to draw features on top of the image layer. Features includes static 3D objects (buildings for instance), height (hypso) curves, land use contours, roads, railways and powerlines, water area or streams. License: free
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Game Homepage Clone of the famous PuyoPuyo. Puyos are fancy smiling bubbles... But they can really be invading sometimes! Your goal is to make groups of colored puyos to make them explode and send bad ghost Puyos to your oponent. You win the game if your oponent reaches the top of the board. You can play against computer or an other human. License: free
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Game Homepage Fly - The 3D spaceship combat game Fly is an arcade game. You must kill all enemies as faster as you can. There is a 3D scenario where you and your enemies can move in. As my graphic card doesn't have a 3D working driver, the game runs smooth without 3D acceleration. License: free
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Game Homepage Thrust clone - with explosions! This is a game similar to Thrust - you pick things up with your ship, carry them off, and drop them somewhere. Exactly why this needs to be done is not well explained. Features realistic(ish) physics: Explosions toss things around, some weapons knock enemies back, and of course gravity is a constant companion. Improved weapons are available to replace the pathetic peashooter that the player starts out with. License: free
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Game Homepage Several billiards games including pool, snooker, cannon, hockey, curling This is a simulation of several billiard games including pool, snooker, and carrom. It was designed as a simulation of moving objects, so it doesn't implement any rules or scoring. The various subgames are minor variations on the theme, such as increased friction, different playing fields, or different ways to control the objects. License: free
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Game Homepage A flight- and battlefield simulator FlyingGuns is a flight- and battlefield simulator used to develop and test approaches for low-resource, internet enabled games and distributed simulation. Areas of application might be industrial and military simulation or entertainment. The same time, FlyingGuns is a 3D action computer game capable of single- and multiplayer gaming. FlyingGuns lets the player enter a WW1 fighter plane and fight against human or AI opponents. Having slow planes keeps the gameplay compact. The game is capable to handle a real lot of opponents the same time. Fighting against 100 AI opponents solves the 'where is the enemy' problem, which is quite common to flightsim today, in an extraordinary manner. FlyingGuns layers on top of the HeadQuarter technology that is developed simultaneously. Some effort has been taken to create an extendable framework for such kind of application. So FlyingGuns is just one example of what the framework can be used for. License: free
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