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Game Homepage A hardware abstraction layer for handling graphics, input and windowing. DirectFB, a thin library that provides hardware graphics acceleration, input device handling and abstraction, an integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer device, has been released under the terms of the LGPL. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware. License: free
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Game Homepage The program generates dungeons and mazes of staggering complexity and variety. The DungeonMaker is a program that uses artificial life methods to create random dungeons or mazes. It is a C++ library for use in grid-based games, and can also be used as a stand-alone program for pen and paper role playing. License: free
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Game Homepage 3d Networked Game SDK Glutamine: the Game Tool Chest is a 3d game programming library, License: free
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Game Homepage Cross platform 3D engine for creating realtime 3D applications "The Irrlicht Engine is a high performance open source and cross platform 3D engine for creating realtime 3D applications. Its main targets are to be easy to use, extremely fast, extensible and crash safe. License: free
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Game Homepage A java game machine JGachine is a networked game engine for 2D multi-player (networked) games. JGachine is written in Java and C++. The games themselves are written in pure Java and can be loaded via network. (JGachine as game browser) License: free
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Game Homepage Patches to Linux kernels 2.0.x and 2.1.x for joystick support. The latest version is 1.2.15, which is included in the 2.2 kernels. It supports a wide range of devices, and includes patches to 2.0 kernel sources for those who want to have it in their stable series kernel. A list of supported joysticks and related devices is available at the homepage listed below. Feature freeze, all releases from now on are only bugfixes. License: free
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