Interactive Fiction | Linux Ubuntu Games | Search | Add Entry |
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Game Homepage Windows aware, 770 point expansion of the Crowther, Woods, et al. Adventure This is a new, 770 point superset of the original Adventure. It further expands the popular adv660 superset. Pre-built Linux executables are available: with X11, with readline, and just dumb. Complete (derived) C source (pure ANSI C) is also available, for building game executable, if necessary. License: free
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Game Homepage Interpreter for zcode (Infocom-style) games FROTZ is an interpreter for all Infocom games. It complies with standard 1.0 for all games except V6 (graphical) game s. (Versions before 2.32 comply with standard 0.2) It was written by Stefan Jokisch in 1995-96, and has been ported to MS-DOS, OS/2, Windows 95/NT, the Amiga, Unix, Apple IIgs, and the Palm Pilot. License: free
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Game Homepage Superheroing's his game. Adventure is yours. Future Boy! is an adventure game unlike any you've ever played. It's more than interactive fiction—it's an interactive comic book, combining the excellent writing, rich story, and sophisticated game world of the best classic interactive fiction adventure games with original animation, illustrations, and music, plus a host of unique and unforgettable characters. License: commercial
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Game Homepage GameScroll is a system for playing and writing interactive fiction GameScroll is a system for playing and writing interactive fiction like Choose Your Own Adventure(TM) or Fighting Fantasy(TM) gamebooks... But instead of flipping pages, GameScroll runs them as an impartial gamemaster! Adventures can remember where you've been and what you've done, unlike web-based "choose your own adventure" games! Runs on every OS! Authoring system as simple as writing a web page! License: free
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Game Homepage A tongue-in-cheek detective story Guilty Bastards is a work of interactive fiction (that's fancy talk for "text adventure"). It contains a rich story in which you can immerse yourself by communicating in full sentences, playing the lead role as you explore a world populated by lifelike characters--some shady, some only partly shady--with 24-bit full-color images and 32-channel stereo sound and music. License: free
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Game Homepage An interactive fiction design system. Hugo is one of the leading IF design systems. In addition to being capable of producing leading-edge text adventures, it also allows a developer to incorporate true-color graphics display (which are optional for those who lack either the hardware or inclination to view graphics) as well as sound effects and music. And it's free. The complete Hugo system consists of several parts, the most important of which are the Hug Compiler and the Hugo Engine--the former takes text-format source code and turns it into a playable format understood by the latter. The Hugo language itself is an easy to learn, highly object-oriented language which (the author hopes) encompasses the best elements of elegance, simplicity, clarity, and power of modern programming languages. Also available is the Hugo Library: a collection of common routines, objects, etc. that are responsible for managing many of the "physical universe" aspects of the game. (And the sophisticated Hugo Debugger allows a Hugo programmer to examine every aspect of a game at runtime.) License: free
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