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Video puzzle game is a genre of video games that emphasize puzzle solving. The types of puzzles can be logic, strategy, pattern recognition, sequence solving, word completion, or, in some cases, just pure luck.
CrosswordPuzzle

CrosswordPuzzle


Game Homepage
Crossword puzzle game and editor

This is a crossword puzzle game and editor. It's used to play or create crossword puzzles like those appearing in north American news papers. It was inspired by the movie "Wordplay", directed by Patrick Creadon and featuring the New York Times crossword puzzle editor Will Shortz.

License: free

Additional System Requirements: Python 2.4
Qt4
PyQt4

0Reviews: 0
CuteMaze

CuteMaze


Game Homepage
A top-down maze game

A simple, top-down game in which mazes are randomly generated using one of a choice of several different algorithms. You move the character through the maze while hunting for targets (cheese, by default)--the game is won once all of these targets have been picked up.

    Features:
  • Showing the amount of time and steps it has taken to play the maze (optional)
  • "Bread crumb" trail to show you where you've already been (optional)
  • Flag system which allows you to mark and later un-mark any square on the board
  • SVG themes (two themes come with the game)

License: free

Additional System Requirements: Qt 4.3

0Reviews: 0
Cuyo

Cuyo


Game Homepage
Cuyo is a Tetris-style puzzle game for up to two players with a twist

Cuyo is a Tetris-style puzzle game for up to two players. The player controls falling blocks of various types which change with each level. For example, in the first level, the player has to connect differently colored cartoon faces to each other. When enough blocks of the same type are connected, they explode. Usually the level goal is to destroy a certain number of special blocks at the bottom of the screen; these special blocks explode when blocks adjacent to them explode (in some levels, only when this is accomplished through a chain reaction).

Some of the more complex levels have

  • changing blocks (e.g., darkening over time, changing into a different state, only revealing their type occasionally)
  • changing environments (e.g., very quickly falling blocks)
  • different block connection requirements (e.g. blocks can only connect diagonally)
The player loses when the blocks reach the upper border of the level. This upper border is slowly lowered like a "curtain" (with a velocity depending on the level), forcing the player to reach the goal with some time.

The game graphics and animations, while simple, are part of the player's motivation, since they change with each level. The constantly changing requirements make Cuyo different from Tetris, where the main variation over time is speed and scoring.

License: free

0Reviews: 0
Deadly Cobra

Deadly Cobra


Game Homepage
A snake game clone with good 2D graphics, music and multiplayer support

Deadly Cobra is an SDL based game similar to the classic Nibbles or snake game. The point is to eat as many "Men" as possible without eating yourself or hitting a wall. Features include single & multiplayer modes, cool 2-D graphics and great music.

License: free

Additional System Requirements:

  • SDL
  • SDL_image
  • SDL_mixer
0Reviews: 0
Devet

Devet


Game Homepage
Devet can be your game... No matter how old are you, and no matter how fast are

Devet can be your game... No matter how old are you, and no matter how fast are your reactions. No violence, no weapons, no enemies. Just a strategy. And a little piece of luck :)
Devet is an original strategy / puzzle game for one player. You can play the game on your PC, PDA, mobile phone, in Internet club near you, or without any of these machines - as a board game.

License: unknown

Additional System Requirements: SDL, SDL_mixer

0Reviews: 0
Donkey Bolonkey

Donkey Bolonkey


Game Homepage
Match donkeys by using a bubble as a trap

Written for SpeedHack 2001, this bloody game is a clone of Rat Poker. Use the bubble to move donkeys. Match 3 or more donkeys in a row, and they...disapear.

License: free

Additional System Requirements: Allegro
Note: the game runs in fullscreen 320x240, which may fail. To fix, take the source code, change GFX_AUTODETECT to GFX_AUTODETECT_WINDOWED, (line 165 of main.c) and recompile.

0Reviews: 0
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