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Postal 2: Share The Pain

Postal 2: Share The Pain


Game Homepage
Multiplayer FPS with "some rather explicit content"

Postal Dude is back!

Experience Postal Dude in glorious 3D, with the next generation of Epic`s Unreal engine. The environments are bigger, the weapons are better, and the action is nastier and more raw than ever!

Interact with well over a hundred unique characters including marching bands, dogs, cats and elephants, protesters, policemen, ordinary passers by, and of course, Gary Coleman!

License: commercial ($40)

Additional System Requirements: X and stuff...

0Reviews: 0
pouetChess

pouetChess


Game Homepage
pouetChess is a 3D and open source chess game

pouetChess is a 3D and open source chess game for Linux with very few and basic dependencies. Moreover pouetChess has an embedded Artificial Intelligence so engines such as GNUChess are not even needed.

License: free

Additional System Requirements:

  • SDL
  • SDL_image
  • OpenGL
  • Recent graphic card with properly drivers installed
0Reviews: 0
POWDER

POWDER


Game Homepage
Roguelike

To understand POWDER, you should first understand Roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:

  • Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
  • Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
  • Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
  • Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
  • Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons.
  • Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.

License: unknown

Additional System Requirements: Linux/Windows SDL or Nintendo GBA/DS

0Reviews: 0
Powermanga

Powermanga


Game Homepage
A 2D shoot-em-up game.

Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200, 640x400, 960x600 or 1280x800 pixels, with Window mode or fullscreen and support for 8, 15, 16, 24, and 32 bpp.

License: free

Additional System Requirements:

  • SDL_mixer SDL
  • 0Reviews: 0
    PPRacer

    PPRacer


    Game Homepage
    An OpenGL racing game featuring Tux, the Linux mascot

    PlanetPenguin Racer is an OpenGL racing game featuring Tux, the Linux mascot. The goal of the game is to slide down a mountain covered in snow and ice as quickly as possible. It is based on the GPL version of TuxRacer.

    License: free

    0Reviews: 0
    PRBoom

    PRBoom


    Game Homepage
    A much enhanced port of Doom

    A much enhanced port of Doom, made up of the combined projects DosDoom, Boom, MBF, LxDoom and lSDLDoom.

    This is Doom with support for OpenGL, network play, improved AI, and more

    License: free

    Additional System Requirements: SDL

    0Reviews: 0
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