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AXIS | |||||
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112
Date added: 2.2.2008
Last Update : 0000-00-00 00:00:00
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Description :
![]() An original turn based strategy game with an emphasis on Artificial Intelligence AXIS is a turn based strategy game. It is not a clone, hack, or rip-off of any other game past or present, computer or board, and is a completely original design. Gameplay is based on a randomly generated tile map. The theme is a kind of abstract geometric mix. Many TBS games on the market carry sci-fi, fantasy, or war themes. AXIS is far removed from these and tries to disassociate itself from them. Instead it uses shapes, colors and textures to convey information. The game is won by capturing another side's flag or annihilating all the playing pieces of that player. Possibly other victory conditions can be incorporated as well. One design goal is to create a game in which you are the strategist not the tactician. You should not have to make every little move. It would be more interesting to give each unit or group a mind of it's own and a set of behaviors to work with, then try to work with them in a more hands off fashion. This concept is interesting but is difficult to implement effectively. However, dealing with the unit's intelligence is part of the strategy of winning. Artificial Intelligence, therefore, should be one of the hallmarks of AXIS License: free
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