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Game Homepage A Wad composer for Doom engine based games. DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format). In addition, DeuTex has functions such as merging wads, etc. If you're doing any wad hacking beyond level editing, DeuTex is a must. I use it all the time. License: free
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Game Homepage Devastation dedicated server for Linux Devastation dedicated server for Linux. This server is compatible with the latest win32 patch (version 380), and will be familiar to anyone who has administered an Unreal-based server in the past. According to icculus, we can expect to play the client soon:
License: free
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Game Homepage Dosbox frontend written in PyKDE Dosbox-pykde is a frontend for dosbox for the KDE desktop. It is similar to other frontends for dosbox. The major difference with this one, is that it is centered around file management. This frontend is designed to separate the freshly installed files from the changed file, configuration files, and saved games. Every game entry in the frontend is split between two different archives. The first archive is a zipfile created upon entry to the frontend. This is meant to save a fresh install. The secondary, or extras archive, is a tarball whose contents are generated from an rdiff-backup of the leftover or changed files relative to the install archive. License: free
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Game Homepage GTK+ chess board interface for ICS and chess engines. eboard is a chess board interface for ICS (Internet Chess Servers, like FICS) and chess engines (like Crafty) based on the GTK+ toolkit. It provides a friendly user interface with input history, locked scroll back, and multiple board windows. License: free
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Game Homepage eme is a framework for building a map editor eme is a framework for building a map editor. It uses the Allegro game library. You can specify the way the maps are loaded and saved, you can also define some commands. There are two applications created with eme: seme (Simple eme) and ieme (Image eme). seme allows you to create maps without coding anything yourself and exports map loading code to include in your game. ieme is a simple bitmap editor. Features:
License: free
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Game Homepage A flexible 2d game editor Flexlay is a generic 2d game editor. It currently supports multilayered tile- and object maps, full undo/redo, support for tile-brushes, easy copy/paste, multiple buffers, minimap support, a metadata editor and some other stuff usefull for creating levels for 2d games. In addition to that Flexlay also features a OpenGL based 2D paint programm which also supports animations, onionskin, alpha lender, multiple layers and the like. Supported games are SuperTux, netPanzer, Pingus and Windstille. License: free
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