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Date added: 26.1.2008
Last Update : 0000-00-00 00:00:00
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Description :
A portable, LGPL game development library. The contents of PLIB are: - GUI Widgets - A fully portable GUI interface that needs only OpenGL and C++.
- Sound/Music Replay - A fully portable Audio driver suited to C++, GLUT and realtime applications that need low latency.
- Matrix/Vector math - A set of matrix and vector math functions that was specifically written to simplify the writing of efficient OpenGL programs. You need to include this code into any SSG applications.
- Scene Graph - A scene graph library layered on top of OpenGL.
- Joystick - Supports more Joysticks with more axes and buttons than GLUT.
- Fonts/Text - Supports text output in OpenGL using texture mapped fonts. These are much faster to render than GLUT's fonts.
- Utilities - A simple portability library to hide basic operating system incompatibilities. UL is still in very early development.
- Scene Graph Auxiliary - Additional functionality layered onto SSG - not every SSG program will need these but they can perhaps save you some effort.
- C-like Scripting language - an efficient script execution environment that's designed to allow more control of the scripts execution by the application.
- A simple windowing library.
These components work identically under all flavors of Win32 (WinNT, Win95 and Win98), MacOS, OS-X, BeOS, Linux, BSD and a number of other UNIX systems. One major feature of PLIB is it's lack of external dependancies. Games can depend solely on PLIB and OpenGL - which make installation very much easier for you end-users. License: free
Additional System Requirements: OpenGL or Mesa.
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