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Entries beginning with "S"
SDL_Paradroid

SDL_Paradroid


Game Homepage
Take over rogue robots. A clone of the C64 game Paradroid.

SDL_Para is a port of the Classic C64 game Paradroid. It has been updated to run on most machines without needing a emulator of any sort. Your task is to clear the ship of all rogue robots by taking them over.

License: free

Additional System Requirements: SDL Library 1.2.3
Greater than 8bpp color depth

0Reviews: 0

SDL_sound


Game Homepage
An abstract sound decoding library for use with Simple Directmedia Layer (SDL)

SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.

As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, you'll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.

License: free

Additional System Requirements: SDL

0Reviews: 0
SDL_timeless

SDL_timeless


Game Homepage
Port of Tran's 1994 timeless.exe demo to SDL/linux

In 1994 Tran (aka Thomas Pytel) wrote TIMELESS.EXE in 100% x86 assembly language for the demo scene. This demo features a morphing background, color fades, overlaid sprites and hypnotic music. Tran released the source code but it's in non-portable X86 ASM. SDL_timeless is an effort to convert this codebase to a more cross platform version. Some things are worth preserving.

License: free

Additional System Requirements: SDL

0Reviews: 0

SDL_tty


Game Homepage
SDL_tty Screenshot A simple library that allows SDL programms to print text to the screen

SDL_tty is a very simple library that offers an easy way to print text to the screen of an SDL based game in much the same way as you would print to stdout/stderr.

Features:

  • some support for scrolling
  • support for fixed-width fonts
  • support for loading fonts from an SDL_Surface as well as from a C header file
  • small and meant to be included in your source, not meant to be compiled as a real .so/dll library
  • some example fonts included

License: free

Additional System Requirements: SDL

0Reviews: 0
Search And Rescue

Search And Rescue


Game Homepage
Helicopter air rescue flight simulator

An original game featuring the saving of lives (for a change), pilot rescue aircrafts and attempt to save victims in various situations of distress.

License: free

Additional System Requirements: An implementation of OpenGL or hardware acceleration.
Libjsw for optional joystick support.
LibY2 for optional sound support.

0Reviews: 0
Second Life

Second Life


Game Homepage
Second Life is a 3D virtual world

From the games homepage:

Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by about half a million active people from around the globe.

From the moment you enter the World you’ll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you’ve explored a bit, perhaps you’ll find a perfect parcel of land to build your house or business.

You’ll also be surrounded by the creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents.

Note from icculus:
Please be aware that this is an extremely delicate, early adopter version. There are still some serious known bugs, so if you just want to experience Second Life, you might want to wait. If you are curious, I recommend that you login on Windows or Mac OS X first and save your avatar's appearance in case the Linux client mangles it.

License: commercial (basic acc. free, premium $9.95/month)

Additional System Requirements: At least a free basic account in second life.

0Reviews: 0
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